Realistic, fully detailed Engine Crankshaft model. The model has been originally created in 3ds max 9 with real world scale dimensions. The 3ds max format includes both VRay and Scanline default renderer versions. The final images of the thumbnails have been created with the model, materials and shaders from the VRay version.
Other formats include base shaders, some metallic shaders may need some little adjustment in the reflections.
The base control mesh has been included in every format without being colapsed so you can subdivide the geometry as much as you need in your own 3D software. The accurate details of the model work perfectly for extreme close-ups.
– 3ds max 9 and above (.max)
– Cinema 4D 10 and above (.c4d)
– Maya 7 and above (.mb)
– Softimage XSI 5 and above (.scn)
– Lightwave 6 and above (.lws)
– Autodesk FBX (.fbx)
– Collada DAE (.dae)
– Blender (.blend)
– Luxology Modo (.lxo)
– Wavefront OBJ (.obj and .mtl)
– 3DS (.3ds)
– Direct X (.x)
– DXF (.dxf)
The model has been converted to other formats using exporters and convertion tools and carefully checked in every software. If you have any problem with the format you need to use, don’t hesitate to contact with me for assistance.
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