Realistic, detailed and textured Human Nervous System and Skeleton model. The model has been originally created in 3ds max 9 with real-world scale dimensions. The 3ds max format includes both VRay and Scanline default renderer versions. The final images of the thumbnails have been created with the model, materials and shaders from the VRay version.
Other formats include correctly mapped textures too, although some shaders may need some little adjustment.
The base control mesh has been included in every format without being collapsed so you can subdivide the geometry as much as you need in your own 3D software. The accurate details of the model work perfectly for extreme close-ups.
Important: The skull and skeleton are fully uvw mapped and textured with diffuse, specular, displacement and normap tangent mapping in every format. The brain model includes the single and separated procedural colors shaders that created the thumbnails only in the 3ds max with VRay version. Other formats of the brain include simple phong or blinn shaders for both the single and multi-color objects.
– 3ds max 9 and above (.max)
– Cinema 4D 10 and above (.c4d)
– Maya 7 and above (.mb)
– Softimage XSI 5 and above (.scn)
– Lightwave 6 and above (.lws)
– Luxology Modo (.lxo)
– Blender (.blend)
– Wavefront OBJ (.obj and .mtl)
– Autodesk FBX (.fbx)
– Collada DAE (.dae)
– 3DS (.3ds)
– Direct X (.x)
– DXF (.dxf)
The model has been converted to other formats using exporters and convertion tools and carefully checked in every software. If you have any problem with the format you need to use, don’t hesitate to contact with me for assistance.
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