Realistic, detailed and accurate 2011 BMW 3 Series Coupe including interior in many 3D formats.
Every object and material has been carefully and properly named for easy customization.
The model has been originally created with real-world scale dimensions in cm units for every format with 3ds max. Other formats include correctly mapped textures and basic blinn shaders. The metallic and reflection materials in these other formats need shader reflection adjustment.
The 3ds max format includes both VRay and Scanline default renderer versions. The final images of the thumbnails have been created with the model, materials and shaders from the VRay version (lighting setup not included).
The base control mesh has been included in every format without being collapsed so you can subdivide the geometry as much as you need in your own 3D software. The accurate details of the model work perfectly for extreme close-ups.
– 3ds max 9 and above (.max)
– Cinema 4D 10 and above (.c4d)
– Maya 7 and above (.mb)
– Softimage XSI 2011 and above (.scn)
– Lightwave 10 and above (.lws)
– Luxology Modo (.lxo)
– Blender (.blend)
– Wavefront OBJ (.obj and .mtl)
– Autodesk FBX (.fbx)
– Collada DAE (.dae)
– 3DS (.3ds)
– Direct X (.x)
– DXF (.dxf)
The model has been converted to other formats using exporters and convertion tools and carefully checked in every software. If you have any problem with the format you need to use or if you need any other format, don’t hesitate to contact with me for assistance.
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