Realistic, fully detailed and textured 2010 2011 Bundesliga Match Ball model. The model has been originally created in 3ds max 9 with real world scale dimensions. The 3ds max format includes both VRay and Scanline default renderer versions. The final images of the thumbnails have been created with the model, materials and shaders from the VRay version.
Other formats include correctly mapped textures too, although some metallic shaders may need some little adjustment.
The base control mesh has been included in every format without being colapsed so you can subdivide the geometry as much as you need in your own 3D software. The accurate details of the model work perfectly for extreme close-ups.
The high resolution texture maps have been included and packed in another single file to minimize download times.
– 3ds max 9 and above (.max)
– Cinema 4D 10 and above (.c4d)
– Maya 7 and above (.mb)
– Softimage XSI 5 and above (.scn)
– Lightwave 6 and above (.lws)
– Luxology Modo (.lxo)
– Blender (.blend)
– Wavefront OBJ (.obj and .mtl)
– Autodesk FBX (.fbx)
– Collada DAE (.dae)
– 3DS (.3ds)
– Direct X (.x)
– DXF (.dxf)
The model has been converted to other formats using exporters and convertion tools and carefully checked in every software. If you have any problem with the format you need to use, don’t hesitate to contact with me for assistance.
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